Building Science producing buildings in them is a must or you won’t gain much of an advantage. For example, if pursuing a Science Victory 8 cities is the recommended minimum number. You're definitely going to be squinting a lot.Having a lot of cities will never hurt you although some players might argue that certain kinds of victories encourage you to have a minimum number of cities. Granted, there's not much the developers could have done here, since there's only so much text you can fit on a smartphone screen at once. On phones, you have to navigate through more menus to reach all the controls that are usually always visible on PC. The other main drawback is the interface. Unlike with shooters or real-time games, you're not at a disadvantage if your framerate is poor. Still, Civilization is a turn-based game where you can take as long as you want to make decisions, so it's still completely playable at sub-30FPS. Performance will also likely go down a bit during extended sessions as your phone's SoC struggles to keep cool, unless you have a gaming phone with active cooling ( like the Asus ROG Phone 2 and its attachable fan).Ĭivilization VI on the Galaxy S20 with FPS counter Civilization runs at 720p by default, but you can change that from the settings menu. On my Galaxy S20, one of the fastest Android phones available right now, I almost never saw the game hit 30FPS. I can't sideload it on my own laptops to test because there's no x86-compatible APK.Įven if you have a supported device, Civ VI doesn't run very well. Not including any Chrome OS devices feels like a missed opportunity to me, especially since there's (presumably) keyboard and mouse support in the code somewhere, but perhaps there aren't enough people using high-end Chromebooks to make it worth the effort. You may also notice there are no Chromebooks on that list.
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